using System;
namespace Sodao.FastSocket.Server.Messaging
{
///
/// thrift message.
///
public sealed class ThriftMessage : IMessage
{
///
/// payload
///
public readonly byte[] Payload;
///
/// new
///
///
public ThriftMessage(byte[] payload)
{
if (payload == null) throw new ArgumentNullException("payload");
this.Payload = payload;
}
}
}