using System;
namespace Sodao.FastSocket.Server
{
///
/// socket service interface.
///
///
public interface ISocketService where TMessage : class, Messaging.IMessage
{
///
/// 当建立socket连接时,会调用此方法
///
///
void OnConnected(SocketBase.IConnection connection);
///
/// 发送回调
///
///
///
///
void OnSendCallback(SocketBase.IConnection connection, SocketBase.Packet packet, bool isSuccess);
///
/// 当接收到客户端新消息时,会调用此方法.
///
///
///
void OnReceived(SocketBase.IConnection connection, TMessage message);
///
/// 当socket连接断开时,会调用此方法
///
///
///
void OnDisconnected(SocketBase.IConnection connection, Exception ex);
///
/// 当发生异常时,会调用此方法
///
///
///
void OnException(SocketBase.IConnection connection, Exception ex);
///
/// 定时冲缓存读取消息发送消息给客户端
/// 定时5 ms 循环一次
///
void OnSend();
}
}