using System; using System.IO; using System.IO.Compression; using System.Text; namespace iWareCommon.Utils { public class ZipHelper { /// /// 将传入字符串以GZip算法压缩后,返回Base64编码字符 /// /// 需要压缩的字符串 /// 压缩后的Base64编码的字符串 public static string GZipCompressString(string rawString) { var bs = Encoding.UTF8.GetBytes(rawString); for (var i = 1; i < bs.Length; i += 2) { bs[i] = Convert.ToByte(bs[i] ^ 0x30); } return StringHelper.Compress(MyBase64Helper.ToBase64String(bs)); } /// /// 将传入的二进制字符串资料以GZip算法解压缩 /// /// 经GZip压缩后的二进制字符串 /// 原始未压缩字符串 public static string GZipDecompressString(string zippedString) { var bs = MyBase64Helper.ToBytes(StringHelper.DeCompress(zippedString)); for (var i = 1; i < bs.Length; i += 2) { bs[i] = Convert.ToByte(bs[i] ^ 0x30); } return Encoding.UTF8.GetString(bs); } /// /// GZip压缩 /// /// /// public static byte[] Compress(byte[] rawData) { MemoryStream ms = new MemoryStream(); GZipStream compressedzipStream = new GZipStream(ms, CompressionMode.Compress, true); compressedzipStream.Write(rawData, 0, rawData.Length); compressedzipStream.Close(); return ms.ToArray(); } /// /// ZIP解压 /// /// /// public static byte[] Decompress(byte[] zippedData) { MemoryStream ms = new MemoryStream(zippedData); GZipStream compressedzipStream = new GZipStream(ms, CompressionMode.Decompress); MemoryStream outBuffer = new MemoryStream(); byte[] block = new byte[1024]; while (true) { int bytesRead = compressedzipStream.Read(block, 0, block.Length); if (bytesRead <= 0) break; else outBuffer.Write(block, 0, bytesRead); } compressedzipStream.Close(); return outBuffer.ToArray(); } } }