using System;
using System.IO;
using System.IO.Compression;
using System.Text;
namespace iWareCommon.Utils
{
public class ZipHelper
{
///
/// 将传入字符串以GZip算法压缩后,返回Base64编码字符
///
/// 需要压缩的字符串
/// 压缩后的Base64编码的字符串
public static string GZipCompressString(string rawString)
{
var bs = Encoding.UTF8.GetBytes(rawString);
for (var i = 1; i < bs.Length; i += 2) { bs[i] = Convert.ToByte(bs[i] ^ 0x30); }
return StringHelper.Compress(MyBase64Helper.ToBase64String(bs));
}
///
/// 将传入的二进制字符串资料以GZip算法解压缩
///
/// 经GZip压缩后的二进制字符串
/// 原始未压缩字符串
public static string GZipDecompressString(string zippedString)
{
var bs = MyBase64Helper.ToBytes(StringHelper.DeCompress(zippedString));
for (var i = 1; i < bs.Length; i += 2) { bs[i] = Convert.ToByte(bs[i] ^ 0x30); }
return Encoding.UTF8.GetString(bs);
}
///
/// GZip压缩
///
///
///
public static byte[] Compress(byte[] rawData)
{
MemoryStream ms = new MemoryStream();
GZipStream compressedzipStream = new GZipStream(ms, CompressionMode.Compress, true);
compressedzipStream.Write(rawData, 0, rawData.Length);
compressedzipStream.Close();
return ms.ToArray();
}
///
/// ZIP解压
///
///
///
public static byte[] Decompress(byte[] zippedData)
{
MemoryStream ms = new MemoryStream(zippedData);
GZipStream compressedzipStream = new GZipStream(ms, CompressionMode.Decompress);
MemoryStream outBuffer = new MemoryStream();
byte[] block = new byte[1024];
while (true)
{
int bytesRead = compressedzipStream.Read(block, 0, block.Length);
if (bytesRead <= 0)
break;
else
outBuffer.Write(block, 0, bytesRead);
}
compressedzipStream.Close();
return outBuffer.ToArray();
}
}
}