using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace iWare.Wms.Core.Enum { public enum EnumKnifeOperateType { /// /// 未知 /// Other = 0, /// /// 上刀 /// 上刀 = 1, /// /// 下刀 /// 下刀 = 2, /// /// 换刀 /// 换刀 = 3, } /// /// 工件状态 /// public enum EnumWorkPieceState { /// /// 未知 /// Other = 0, /// /// 在制品 /// WIP = 1, /// /// 推出 /// Push = 2, /// /// SPC推出 /// SPCPush = 3, /// /// NOOK推出 /// NOOKPush = 4, /// /// 成品 /// FinishedProducts = 10 } /// /// 质量状态 /// public enum EnumQualityState { /// /// 合格 /// OK = 1, /// /// 不合格 /// NoOK = 2, /// /// 疑似 /// Suspected = 3 } /// /// 质量状态修改方式 /// public enum EnumQualityStateUpdateMode { /// /// 手动 /// Manual = 1, /// /// 自动 /// Auto = 2, /// /// SPC /// SPC = 3 } /// /// 追溯操作类型 /// public enum OperationType { 生产, SPC } public enum EnumQualityType { /// /// SPC质量抽检 /// SPC = 1, /// /// 在线质量测量 /// Online = 2 } /// /// 工件状态 /// public enum WorkPieceState { /// /// 在制品 /// [Description("在制品")] WIP = 1, /// /// 推出 /// [Description("推出")] Push = 2, /// /// SPC推出 /// [Description("SPC推出")] SPCPush = 3, /// /// NOOK推出 /// [Description("NOOK推出")] NOOKPush = 4, /// /// 成品 /// [Description("成品")] FinishedProducts = 10 } }