using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace iWare.Wms.Core.Enum
{
public enum EnumKnifeOperateType
{
///
/// 未知
///
Other = 0,
///
/// 上刀
///
上刀 = 1,
///
/// 下刀
///
下刀 = 2,
///
/// 换刀
///
换刀 = 3,
}
///
/// 工件状态
///
public enum EnumWorkPieceState
{
///
/// 未知
///
Other = 0,
///
/// 在制品
///
WIP = 1,
///
/// 推出
///
Push = 2,
///
/// SPC推出
///
SPCPush = 3,
///
/// NOOK推出
///
NOOKPush = 4,
///
/// 成品
///
FinishedProducts = 10
}
///
/// 质量状态
///
public enum EnumQualityState
{
///
/// 合格
///
OK = 1,
///
/// 不合格
///
NoOK = 2,
///
/// 疑似
///
Suspected = 3
}
///
/// 质量状态修改方式
///
public enum EnumQualityStateUpdateMode
{
///
/// 手动
///
Manual = 1,
///
/// 自动
///
Auto = 2,
///
/// SPC
///
SPC = 3
}
///
/// 追溯操作类型
///
public enum OperationType
{
生产,
SPC
}
public enum EnumQualityType
{
///
/// SPC质量抽检
///
SPC = 1,
///
/// 在线质量测量
///
Online = 2
}
///
/// 工件状态
///
public enum WorkPieceState
{
///
/// 在制品
///
[Description("在制品")]
WIP = 1,
///
/// 推出
///
[Description("推出")]
Push = 2,
///
/// SPC推出
///
[Description("SPC推出")]
SPCPush = 3,
///
/// NOOK推出
///
[Description("NOOK推出")]
NOOKPush = 4,
///
/// 成品
///
[Description("成品")]
FinishedProducts = 10
}
}