| | |
| | | var _Position = "";//定位 |
| | | var _IsDisabled = "";//是否禁用 |
| | | var _Remarks = "";//备注 |
| | | var _Id = "";//Id主键 |
| | | #endregion |
| | | |
| | | |
| | |
| | | _Position = row["定位"]?.ToString() ; |
| | | _IsDisabled = row["是否禁用"]?.ToString() ; |
| | | _Remarks = row["备注"]?.ToString() ; |
| | | _Id = row["Id主键"]?.ToString() ; |
| | | #endregion |
| | | |
| | | |
| | |
| | | { |
| | | addItem.Remarks = (string)_Remarks; |
| | | } |
| | | if(!string.IsNullOrEmpty(_Id)) |
| | | { |
| | | if (!long.TryParse(_Id, out long outId)&&!string.IsNullOrEmpty(_Id)) |
| | | { |
| | | throw Oops.Oh($"第{index}行[Id主键]{_Id}值不正确!"); |
| | | } |
| | | if (outId <= 0&&!string.IsNullOrEmpty(_Id)) |
| | | { |
| | | throw Oops.Oh($"第{index}行[Id主键]{_Id}值不能小于等于0!"); |
| | | } |
| | | else |
| | | { |
| | | addItem.Id = outId; |
| | | } |
| | | |
| | | } |
| | | #endregion |
| | | |
| | | |
| | |
| | | { |
| | | |
| | | |
| | | |
| | | string erorMsg = string.Empty; |
| | | bool isExist = false; |
| | | if (!isEdit)//新增 |
| | | { |
| | |
| | | isExist = await _wmsWarehouseRep.AnyAsync(u => |
| | | u.Code.Equals(input.Code) |
| | | ,false); |
| | | if (isExist) |
| | | { |
| | | erorMsg = $"系统中,仓库编号[{input.Code}]已存在"; |
| | | throw Oops.Oh(erorMsg); |
| | | } |
| | | //数据是否存在重复 |
| | | isExist = await _wmsWarehouseRep.AnyAsync(u => |
| | | u.Name.Equals(input.Name) |
| | | , false); |
| | | if (isExist) |
| | | { |
| | | erorMsg = $"系统中,仓库名称[{input.Name}]已存在"; |
| | | throw Oops.Oh(erorMsg); |
| | | } |
| | | } |
| | | else//编辑 |
| | | { |
| | |
| | | u.Id != input.Id |
| | | &&u.Code.Equals(input.Code) |
| | | ,false); |
| | | if (isExist) |
| | | { |
| | | erorMsg = $"系统中,仓库编号[{input.Code}]已存在"; |
| | | throw Oops.Oh(erorMsg); |
| | | } |
| | | |
| | | isExist = await _wmsWarehouseRep.AnyAsync(u => |
| | | u.Id != input.Id |
| | | && u.Name.Equals(input.Name) |
| | | , false); |
| | | if (isExist) |
| | | { |
| | | erorMsg = $"系统中,仓库名称[{input.Name}]已存在"; |
| | | throw Oops.Oh(erorMsg); |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | if (isExist) throw Oops.Oh(ErrorCode.E0001); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | throw Oops.Oh($"导入数据不能为空"); |
| | | } |
| | | //数据是否重复 |
| | | var existExcelItem = inputs.GroupBy(g => new { |
| | | var existExcelItem = inputs.GroupBy(g => new |
| | | { |
| | | g.Code |
| | | }) |
| | | .Where(g => g.Count() > 1) |
| | | .Select(s => new { |
| | | .Select(s => new |
| | | { |
| | | s.Key.Code |
| | | }).FirstOrDefault(); |
| | | if (existExcelItem != null) |
| | | { |
| | | var wmsWarehouse = existExcelItem.Adapt<WmsWarehouse>(); |
| | | var item= existExcelItem.Adapt<WmsWarehouse>(); |
| | | throw Oops.Oh($"导入的表格中,仓库编号[{item.Code}]已存在"); |
| | | } |
| | | |
| | | |
| | | var existExcelItem2 = inputs.GroupBy(g => new |
| | | { |
| | | g.Name |
| | | }) |
| | | .Where(g => g.Count() > 1) |
| | | .Select(s => new |
| | | { |
| | | s.Key.Name |
| | | }).FirstOrDefault(); |
| | | if (existExcelItem2 != null) |
| | | { |
| | | var item = existExcelItem2.Adapt<WmsWarehouse>(); |
| | | throw Oops.Oh($"导入的表格中,仓库名称[{item.Name}]已存在"); |
| | | } |
| | | |
| | | |
| | | //根据联合主键验证数据库中是否已存在相同数据 |
| | |
| | | )); |
| | | if (existDBItem != null) |
| | | { |
| | | var wmsWarehouse = existExcelItem.Adapt<WmsWarehouse>(); |
| | | var item= existExcelItem.Adapt<WmsWarehouse>(); |
| | | var item = existDBItem.Adapt<WmsWarehouse>(); |
| | | throw Oops.Oh($"系统中,仓库编号[{item.Code}]已存在"); |
| | | } |
| | | |
| | | var existDBItem2 = await _wmsWarehouseRep.DetachedEntities.FirstOrDefaultAsync(w => |
| | | inputs.Select(s => "" |
| | | + s.Name |
| | | ) |
| | | .Contains("" |
| | | + w.Name |
| | | )); |
| | | if (existDBItem2 != null) |
| | | { |
| | | var item = existDBItem2.Adapt<WmsWarehouse>(); |
| | | throw Oops.Oh($"系统中,仓库名称[{item.Name}]已存在"); |
| | | } |
| | | } |
| | | |
| | | #endregion |