| | |
| | | materialId = newMaterial.materialId; |
| | | } |
| | | } |
| | | System.Collections.Generic.List<productStockList> insert_productStocks = new List<productStockList>(); |
| | | if (pos != null && orderList.Count > 0) |
| | | { |
| | | productStock stock = new productStock(); |
| | |
| | | stockList.productName = item.productName; |
| | | stockList.serialNumber = item.serialNumber; |
| | | mod.productStockList.Add(stockList); |
| | | insert_productStocks.Add(stockList); |
| | | } |
| | | } |
| | | |
| | |
| | | #endregion |
| | | |
| | | OutInStockRecordHandler.AddOutInStockRecord(mod, OutInFlag.入库, finishTask.sourcePlace, finishTask.toPlace, finishTask, "入库类型的任务"); |
| | | OutInStockRecord_V2_MesHandler.AddRecord(mod, OutInFlag.入库, finishTask.toPlace, finishTask, "入库类型的任务", currentTaskType);//堆垛机任务完成后的入库 |
| | | OutInStockRecord_V2_MesHandler.AddRecord(mod, OutInFlag.入库, finishTask.toPlace, finishTask, "入库类型的任务", insert_productStocks, currentTaskType);//堆垛机任务完成后的入库 |
| | | } |
| | | else |
| | | { |